RESEARCH PAPER

Valerant: An Automatic Navigable Game Map Generator via Action-Conditioned World Model Exploration

Yiran Qiao; Feng Wang; Jing Ma

Classification

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Major category
Related resources
Architecture
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Prediction paradigm
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Source review status
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Category review. An adjacent generative-world application: candidate-action video prediction, geometric validation and map reconstruction support exploration inside a generated game world. It provides ideas for WAM planning and memory, but no demonstrated robot control or policy transfer. The paper is retained for its adjacent resource/method role; WAM joint-prediction/IDM architecture quadrants do not apply to the cataloged contribution. Reading evidence

AT A GLANCE

Contribution

Valerant expands one game screenshot into a persistent 3D point-cloud map by generating alternative action-conditioned videos, reconstructing each with SLAM, and committing the best admissible branch. A frozen video model supplies futures; an external exploration policy selects actions. Perceptual comparison and qualitative ablations support this prototype, while geometric reliability and reproducibility remain incompletely measured.

Abstract

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Affiliations

Case Western Reserve University; Johns Hopkins University