RESEARCH PAPERYear 2023

3D Gaussian Splatting for Real-Time Radiance Field Rendering

Bernhard Kerbl; Georgios Kopanas; Thomas Leimkühler; George Drettakis

Classification

View four quadrants
Major category
Components of WAMs
Architecture
Not applicable
Prediction paradigm
Not applicable
Source review status
Verified from primary sources

Category review. 3D Gaussian Splatting defines an explicit, differentiably rendered scene representation built from Gaussian positions, covariances, opacity and appearance. This is a reusable geometric representation/rendering building block; its static scene fitting must not be confused with later dynamic 4DGS-WAM systems. Reading evidence

AT A GLANCE

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