RESEARCH PAPERYear 2023
3D Gaussian Splatting for Real-Time Radiance Field Rendering
Classification
View four quadrants- Major category
- Components of WAMs
- Quadrant
- Not applicable
- Architecture
- Not applicable
- Prediction paradigm
- Not applicable
- Source review status
- Verified from primary sources
Category review. 3D Gaussian Splatting defines an explicit, differentiably rendered scene representation built from Gaussian positions, covariances, opacity and appearance. This is a reusable geometric representation/rendering building block; its static scene fitting must not be confused with later dynamic 4DGS-WAM systems. Reading evidence
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Abstract
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